John Company: Second Edition Logic If the player who stopped
$106.72
Description
If the player who stopped the round made no mistakes
and contains over 100 cards
The first player to have 10 victory points wins
The world of Lux is in uproar and rebels and loyalist fight for control of the capital
scoop the magic crystals out of the cauldron
John Company: Second Edition Logic If the player who stoppedJohn Company is a game about state sponsored trade monopoly. Unlike most economic games players often do not control their own firms. Instead, they will collectively guide the Company by securing positions of power, attempting to steer the Companys fate in ways that benefit their own interests. However, the Company is an unwieldy thing. It is difficult to do anything alone, and players will often need to negotiate with one another. In John Company,
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